since the old guides got deleted..this is a good time to update the old guides
- Quote :
- this class has the most efficient spells of protection. an old hand of feca's sheild can go through battlefienlds, undergo violent assaults and come out of it without a scratch.
feca is the most protective of gods. he has respect for his followers and can protect them from everything, whether it is injuries, bad weather or illness
that's right, feca is like the tank on the field. they may not be heavy hitters, but with high damage reduce and resis, feca can be a tough opponent.
pros of feca:-you will need less bread/pot than any other classes
(except eni)
-reduce A LOT of damage
-survive in gang aggressions
-40% bonus with staff
-kill huge mobs with glyph
cons of feca:-may have to sacrifice to protect teamates
-hit relatively low
-weak to unbewitchment
-not a lot of fire staves
-expensive equips
there are 3 main builds of feca:
str/vit feca: deals high damage with spells like backlash, and most staves have neutral damage. it is suggested to pump vit and scroll str, and if possible put some points to intell. low sheilding, and feca sheild is relied heavily upon
full intell: pumping itell all the way over 200, reduces over 70 damage and deals good damgaes. however weak to heavy hitters due to low life
intell/vit: reduce less and hit relatively low, but have greater chance to survive unbewitchment. feca sheidl does not rely on intell
SpellsGlowing Armor lvl1
a must in pvp. uesless in lower lvls, should max after earth armor and natural.
suggested lvl: 5
Natrual Attack lvl1
although weaker than cloudy in lower lvls, it is not linear and has a wider attack range. lvl6 natural attack has the ap cost of 3, and it makes good combo with glyph/staff
suggested lvl: 6
Blindness lvl1
often used by low lvl players with full gob. reduces ap and deals a few damages. not important for feca, xelors are resposible for ap draining
suggested lvl: 1
Spell Rebound lvl3
one of my favourite spells
allows you reflect spells to the caster. at lvl5 it is said to have 1/6 change to reflect, and i think wisdom has an effect on the reflect rate. however at higher lvls ppl rely on close combat so leave it at lvl5
suggested lvl: 1or5
Aggressive Glyph lvl6
a minor version of burning glyph you will get later on. weak damage and small range, useless even in lower lvls
suggested lvl: 1
Armor of Earth lvl9
max asap. necessary for low lvl fecas to survive for most monsters attack in neutral/earth. very important in both pvm and pvp
suggested lvl: 5
Cloudy Attack lvl13
deals fine damage at lower lvls (i was hitting 60s at lvl1X) but loses to natural after lvl100. if you have the money..it is suggested to max cloudy first, and forget it at later stages
suggested lvl: 1or5
Aqueous Armor lvl17
reduces water damage and increase ap lost resis. necessary for lvling on blue scara, and pvp against xelors and enus
suggested lvl: 3
Immunity lvl21
this spell is like free turns for feca as it reduces over 1000 damage. extremely useful when fighting against invisible srams or cra
suggested lvl: 4or5
Wind Armor lvl26
like Aqueous armor, wind armor reduces air damage and increase mp lost resis. since very few monsters/players have air attacks, i dont suggest lvl it too high.
suggested lvl: 2or3
Bubble lvl31
odd range, water damage, once per target..no thanks
suggested lvl: 1
Truce lvl36
unlike immunity, truce reduces damage for both urself and ur opponents. good combo with burning glyph for ur opponent will get the attack first when truce is off
suggested lvl: 1
Art of Staff lvl42
only useful for str build.
suggested lvl: 1
Backlash lvl48
low ap cost and high damage. however dont lvl it as backlash is neutral damage, unless ur str build
suggested lvl: 5
Glyph of Blindness lvl54
blindness on a larger scale. lvl2 glyph is smaller than lvl1, but reduces more ap
suggested lvl: 1or2
Teleport lvl60
unlike xelors we can recast tele. very useful in pvp.
suggested lvl: 3-5
Burning Glyph lvl70
the strongest offensive spell we fecas get
large area and huge damage for 2 turns, good combo with paralzng glyph locking opponent inside. must max for feca.
suggested lvl: 5
Feca Shield lvl80
amazing spell that increases all resis with 38% to you or ally at lvl5. max asap.
suggested lvl: 5
Paralyzing Glyph lvl90
the largest glyph in game if maxed. lvl1 has same effect but smaller range. this spell is extremely useful for locking opponents and against invisible srams. just make sure ur oppoent doesnt have any mobility skills
suggested lvl: 1or5
Glyph of Silence lvl100
no feca i know lvl this spell
maybe it is because of the 6 ap cost and most high lvl players have high ap resis
suggested lvl: 1
Other SpellsCowwot
wonderful los blocker and heals good. in a lot of cases when u cast cowwot, mosters will give up upon you and go for the cowwot instead.
suggested lvl: 3-5
Weapon Skill
a must for all feca. most feca choose staves but i have seen dagger, sword and even wand feca. lvl6 has the ap cost of 3
suggested lvl: 6
Leek Pie
useful if you max cloudy. also great to boost sacs.
suggested lvl: 1
Release
good for pushing opponents back into the glyph
suggested lvl: 1
Striking
a spell with cool graphics. pretty useful when wabbits and such are surrounding you. dont lvl it though for it's unreliable damage
suggested lvl: 1
Summon of Chafer
summons a skelly that attacks randomly to allies and emiles. good for detecting invisible opponents, and to activate traps.
suggested lvl: 1
Levelinglvl1-5 tutorial island
lvl20- gobs/boars
lvl3X scara/pigs
lvl40-70 wabbits/trees/pigs
lvl70+ skelly/moon/blop
a prepic set is nice, and like quivitar said
- Quote :
- groups = exp multiplayer = win. Plus, group fighting is a lot more fun than grinding by yourself
PVPFeca
whoever has the high intell wins
it is an extremely boring fight, and natural will be useless so be prepared to get close and exchange close combats.
Enirpisa
not much trouble untill after lvl100. need to outdamage their healing, but also them. preventing word is stronger than any of our spells, and their wands hit hard
Sadida
unbewitchment. so dont cast ur spell all at once. earth armor, then feca sheild. they have to wait for cool down, though pretty short. always take cover, for their range is HUGE. doll is an big issue too. inflat will be giving the sad over 8ap and also healing them, and ultra powerful will be casuing some proble. but remember glyph range will not be affected.
Osamodas
difficult to beat as the fire bug can unbewitch each turn. crak will be reducing ap, and their hammer hurts. little chance to win unless in a small map.
Enutrof
can also unbewitch, but on a crit hit, so you will be needing a bit of luck (like sheilds). immobize the enu afer they cast accelerate and close combat
Ecaflip
Rumours were said fate of ecaflip can deal over 100 THROUGH IMMUNITY if u were pushed on a wall. immobile will be pretty useless, and try to deal as much damage before they get close.
Sram
when they invisible, run a away, and truce/immunity. by then the sram will be pretty much visible again and immobile them. tele away and fire naturals. they sram shuold be dead before reaching dagger range.
Xelors
like sram try to run out their mummy. remember feca sheild reduces counter damage, and immobile is pretty uesless against xelors. tough fight unless u can out damage their hammers. spell rebound is used to reflect slowdown and sandglass
Iops
spell rebound is necessary if the iop is going to warth
try to get as far as possible for they deal massive damages in close range
Sacrier
again, spell rebound saved me a lot of time from punishment. need to becareful if they coor u into glyph. try to stay out of attraction range.
Panadawa
never fought one before
but from the spells i think long range is effective against panadas
Equipmentsbelow 30 full gob/ wa set/ adv
below 70 ful prespic/ scara/ fire kwak
below 100 kryst o'boul/ gelax/ custom
100+ feudala/custom
there are little fire weapons that suit us
most ppl go for fire kwabalde with maxed sword skill. i dont suggest doing that for fecas have -10% with swords
mage o'boul is also popular, for the low ap cost, but has a low successful rate
mage feca follower hits heavily, but has the ap cost of 5
there is also mage magus bwork if u're low of cash
mage tree vivitus has the ap cost of 2, but compare to o boul it has relatively low damage.